Puzzles and Hazards – Devlog 3
We’re also pretty close to having enemies working but unfortunately, we’re not quite close enough. It’ll happen though, I hope.
Moving platform update
They’re bouncing back now! Fixed the problem that was causing them to just move right, which was I forgot to actually turn the controls that move the platform back towards left.
We also have the spear sticking into the moving platforms, moving the player with them.
The same courtesy doesn’t (yet) apply to standing on top of the platforms, though, they just slide right out from under you. This’ll hopefully be fixed sometime soon. The rope has also been implemented, as shown in the gif above. Colour might change, it's currently white for maximum contrast
Puzzles
We’ve got puzzles working! Collectable coins floating around that when an entire set is collected, will trigger a moving object to open a path. The one further thing I’m looking to add is sound effects to the collection of the coins.
Using the same trigger we have for these chains can allow for more diverse puzzles in the future, too. As long as the check is the same, it can allow for spawning or deleting objects, including enemies or more platforms/checkpoints. Which, speaking of, brings me to the next thing we’ve implemented.
Hazards
We’re most of the way to where I’d like to be with hazards. Enemies are stationary, but should be moving by this time next week! Spikes work well though, and due to hazards now being in play, I’ve implemented checkpoints throughout the level in the form of doors.
Feedback
so far the spikes and the collectibles work good, i did manage to glitch the player character into the wall once but I wasn't able to replicate it again so that probably isnt a big thing and the level feels well set out, looking forward to whats to come
Good to hear! The player getting stuck in the wall however, might result in an issue. I haven’t been able to personally replicate it either, but if I figure out what caused it, I’ll mention it in a future devlog.
References:
Spear made by WillM: https://opengameart.org/content/spear-5
Level tileset made by rubberduck: https://opengameart.org/content/pixel-art-castle-tileset
Coins made by Cling Bellanger: https://opengameart.org/content/animated-coins
Files
SPEAR
Swinging and Swoovin'
Status | In development |
Author | Helidara |
Genre | Platformer |
More posts
- Devlog 6 - Updates and plansOct 17, 2021
- User GuideOct 17, 2021
- Game DocumentationOct 17, 2021
- User Interface and Polish - Devlog 5Oct 10, 2021
- Game TestingOct 07, 2021
- Graphics and Enemies - Devlog 4Oct 07, 2021
- Level Blocking - Devlog 2Sep 19, 2021
- Player Movement - Devlog 1Sep 12, 2021
- Concept DevlogAug 29, 2021