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Devlog
Devlog 6 - Updates and plans
October 17, 2021
by
Helidara
Alright, this one probably should've been the UI one considering the amount of menus I've added but like, who knew what a little burst of motivation could do. Title Screen We're kicking off big, we've...
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User Guide
October 17, 2021
by
Helidara
Player Guide Welcome to SPEAR! Hope you like going fast, because that’s the aim of the game; get to the goal as fast as possible. I mean, really, who leaves perfectly good milk out of the fridge. Co...
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Game Documentation
October 17, 2021
by
Helidara
Comparisons to the concept Spear ended up being rather close to the concept document, excluding a couple of features that weren’t implemented, the major one being bonus collectibles for additional s...
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User Interface and Polish - Devlog 5
October 10, 2021
by
Helidara
Timer Alright, to kick it off with, the main thing of note is we have a timer! We still need to implement an end of game objective, but once that’s done, we can set up a high score thing in the menu...
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Game Testing
October 07, 2021
by
Helidara
https://forms.gle/17bDTsFSeoxb9nmr6 Have a good day!...
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Graphics and Enemies - Devlog 4
October 07, 2021
by
Helidara
We’re back, with enemies working now! Not only that, but our player model is no longer just a diamond, he’s even animated (sorta), marking the final placeholder being removed! Getting him to have...
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Puzzles and Hazards – Devlog 3
September 26, 2021
by
Helidara
We’re also pretty close to having enemies working but unfortunately, we’re not quite close enough. It’ll happen though, I hope. Moving platform update They’re bouncing back now! Fixed the prob...
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Level Blocking - Devlog 2
September 19, 2021
by
Helidara
This post focuses about the initial design for levels in SPEAR, as well as some mechanics that should hopefully be implemented in the next week. Spritesheets First and foremost, art for the level has...
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Player Movement - Devlog 1
September 12, 2021
by
Helidara
The first devlog for SPEAR, focusing on the implementation of player movement and mechanics associated with that. Platforming Movement The general movement in SPEAR has been implemented with A/D to mo...
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Concept Devlog
August 29, 2021
by
Helidara
(cover image courtesy of https://depositphotos.com/stock-photos/spear.html ) SPEAR is a fast-paced platformer where the goal is to get from point a to point b as fast as possible, avoiding hazards alo...
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